pufferfish-gg/Pufferfish

Suggestion: DAB settings per entity type

MartijnMuijsers opened this issue · 2 comments

DAB settings that apply to all entities, as currently possible, and then the option to override some settings for specific entity types.

That's it, really. Reason: different entity types have different time costs to tick, and different impacts on gameplay when not ticked.

I second this. Would be a great addition, especially to curb the performance impact of some entities, such as villagers.

This is a good idea. I would like to significantly reduce the start-distance, max-tick-freq, and activation-dist-mod of the villager.