Suggestion: DAB settings per entity type
MartijnMuijsers opened this issue · 2 comments
MartijnMuijsers commented
DAB settings that apply to all entities, as currently possible, and then the option to override some settings for specific entity types.
That's it, really. Reason: different entity types have different time costs to tick, and different impacts on gameplay when not ticked.
nicholasveronico commented
I second this. Would be a great addition, especially to curb the performance impact of some entities, such as villagers.
Pantera07 commented
This is a good idea. I would like to significantly reduce the start-distance
, max-tick-freq
, and activation-dist-mod
of the villager.