Invar inconsistencies
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Hey josiah-roberts. This is intentional: a couple months ago we reduce the number of metals/alloys you could work with in Foundry. Invar was pretty much the cutoff.
The idea is that we wanted to keep Foundry "very early game". I may look at ensuring you cannot even melt the stuff at some point in the future just to keep things a bit more clear.
For your reference, these can all be made into plates. The lists for Gears, Rods, and Tools are mostly similar, and none allow Invar.
"Cobalt" : 1650,
"Gold" : 800,
"Iron" : 1400,
"Tin" : 800,
"TinAlloy" : 1100,
"Copper" : 800,
"Lead" : 1300,
"Nickel" : 1200,
"Silver" : 700,
"Brass" : 1200,
"Bronze" : 1100,
"WroughtIron" : 1550,
"CompressedWroughtIron" : 1690,
"RedAlloy" : 1200
Thanks for the clarification, @pyure. It would be best to disable it entirely I think - I poured a bunch of invar into a metal caster and couldn't get it out, wasting it, and then realized the ingot cast works. I totally get disabling it though - 2x the durability and decent speed bump over iron just for adding a bit of nickel is pretty powerful, and historically speaking it didn't show up until around 1900 so it's plausible that it's beyond the foundry from that standpoint as well.