Bug with transparency in sprites in version 1.9x
Mikhail-Barinov opened this issue · 1 comments
Mikhail-Barinov commented
Code:
var player;
function preload() {
new Canvas("2:5");
player = new Sprite(100,100);
//player.spriteSheet = loadImage("questKid.png");
player.spriteSheet = "https://p5play.org/learn/assets/questKid.png";
player.w = 32;
player.h = 32;
}
function setup() {
background("blue");
player.addAnis(
{
right:{row:0, frames: 8},
left:{row:1, frames: 6},
down:{row:2, frames: 5},
up:{row:3, frames: 7},
kuv:{row:4, frames: 8},
}
)
}
function draw() {
clear();
background("blue");
if (kb.presses("r")) player.changeAni("right");
if (kb.presses("j")) player.changeAni("left");
if (kb.presses("l")) player.changeAni("down");
if (kb.presses("t")) player.changeAni("up");
if (kb.presses("s")) player.changeAni("kuv");
}
quinton-ashley commented
That was an issue in v1.9.8. Try using the latest version of q5: v1.9.15