fix build per poly udims gallery item
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johnnyquest commented
// calculate UDIM id.
int UDIM = 1000 + clamp(floor(UV.x),0,9)+1 + clamp(floor(UV.y),0,99)*10;
also make the UI a bit prettier
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// calculate UDIM id.
int UDIM = 1000 + clamp(floor(UV.x),0,9)+1 + clamp(floor(UV.y),0,99)*10;
also make the UI a bit prettier