qbcore-framework/qb-garages

[BUG] - After adding the /addgarage to house and owned the house when I park the car it works until restart , after restart when I pull car out then try to park it again it says "This vehicle cant be stored".

isaadamirr opened this issue · 6 comments

Describe the bug
After adding the /addgarage to house and owned the house when I park the car it works until restart , after restart when I pull car out then try to park it again it says "This vehicle cant be stored".

To Reproduce

  • Try add garage in house
  • Park some cars
  • Restart server
  • Pull car out
  • Park it back it will say an error mentioned above.

Expected behavior
Car should be parked at the garage all the time when I park car any time at the added garage.

Screenshots
Please find the video link here: https://tinyurl.com/yrfbdgmy
image_2024-03-03_044943571

Questions (please complete the following information):

  • When you last updated -- [Last week]
  • Are you using custom resource? which ones? [no default]
  • Have you renamed qb- to something custom? [no]

+1

if type == 'house' and not exports['qb-houses']:hasKey(Player.PlayerData.license, Player.PlayerData.citizenid, Config.Garages[garage].houseName) then
    cb(true)
else
    cb(false)
end

I changed the code in the server/main.lua to this and it seems to be working

if type == 'house' and not exports['qb-houses']:hasKey(Player.PlayerData.license, Player.PlayerData.citizenid, Config.Garages[garage].houseName) then
    cb(true)
else
    cb(false)
end

I changed the code in the server/main.lua to this and it seems to be working

Code seems will work for the house garage but it still won't be working with other garages, please confirm if this should be working with other garages as well?

Cancels out all other garages when using that code. Only house garages will work.

Cancels out all other garages when using that code. Only house garages will work.

if type == 'house' and exports['qb-houses']:hasKey(Player.PlayerData.license, Player.PlayerData.citizenid, Config.Garages[garage].houseName) then
        cb(false)
        return
    end

Replace with this you can use all public garages and houses garage

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