qhdwight/bevy_fps_controller

multiplayer?

duckfromdiscord opened this issue ยท 2 comments

is it possible to get this to work as a multiplayer game?

i just tried that example and it runs beautifully. i really like it ๐Ÿ˜„, very well done. it's fluid, it ran on the first compile, and the movement worked quite well. just wanted to say it's awesome.

I haven't tried anything multiplayer in Bevy yet so I can't really say too much. I think the underlying problem is you have to find a framework that does client side prediction + reconciliation. Then this package can run on top of that as the multiplayer is abstracted away.

In a multiplayer game I wrote a while ago I followed this separation and it worked well.

Also thank you for your kind words! Glad you enjoyed it.

Sounds good. I will have to do a lot of learning about multiplayer code