Character velocity depends on camera pitch
seriousdev-gh opened this issue · 3 comments
seriousdev-gh commented
If you look up or down and press W the character will stand still. And gradually pick up speed as the camera angle approaches the horizon.
qhdwight commented
Ah that is true. I have to check in Source Engine if this is the same behavior lol
qhdwight commented
Ok yeah just tried in CSGO and you can definitely look at the ground while moving, I'll try to fix, thank you for reporting