Generating Honeycombs instead of triangles
AndyHeinz opened this issue · 1 comments
AndyHeinz commented
Hi,
is it possible to do a "honeycomb" version of trianglify? Which uses honeycombs of one specific size, instead of randomly sized triangles?
Thanks!
qrohlf commented
Right now, all of the rendering code and data structures set up for only 3 vertices, which is something I don't think makes sense to change for Trianglify.
That said, if you know JavaScript it would be pretty easy to whip up a one-off fork of Trianglify that just generates tiled hexagons with the same gradient based color function.