quamotion/madb

GetFrameBufferAsync artefacts

seltix5 opened this issue · 0 comments

hello,
When using GetFrameBufferAsync() it works great on my pc ( windows 10 ) but when its running on a server (windows server 2019, 3.8Ghz, 64Gb ram) I get "random" images with artefacts like those :

example 1:
2022-12-15 00 08 08 599 - rand2066192555

example 2:
2022-12-15 01 43 02 658 - rand1856173057

The emulator and instance is the same on both machines.
Any ideas on what could be the problem?
Thanks!