GetFrameBufferAsync artefacts
seltix5 opened this issue · 0 comments
seltix5 commented
hello,
When using GetFrameBufferAsync() it works great on my pc ( windows 10 ) but when its running on a server (windows server 2019, 3.8Ghz, 64Gb ram) I get "random" images with artefacts like those :
The emulator and instance is the same on both machines.
Any ideas on what could be the problem?
Thanks!