quicoli/LottieSharp

Scaling

neech opened this issue · 4 comments

neech commented

Is your feature request related to a problem? Please describe.
Some Lottie have margin, it would be useful if we where to scale/zoom to overcome this drawback without editing the lottie file.

Describe the solution you'd like
A scaleFactor variable in the xaml.

neech commented

Code proposal
I add " canvas.Scale(AnimationScaleX, AnimationScaleY, info.Width/2, info. Height/2);" in OnPaintSurface, this will allow the user to scale in the center.

`using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Windows;
using System.Windows.Media.Animation;
using System.Windows.Threading;
using SkiaSharp;
using SkiaSharp.Skottie;
using SkiaSharp.Views.Desktop;
using SkiaSharp.Views.WPF;

namespace LottieSharp.WPF
{
public class LottieAnimationView : SKElement
{
private readonly Stopwatch watch = new();
private Animation animation;
private DispatcherTimer timer;
private int loopCount;

    public AnimationInfo Info
    {
        get { return (AnimationInfo)GetValue(InfoProperty); }
        set { SetValue(InfoProperty, value); }
    }

    public event EventHandler OnStop;

    public string FileName
    {
        get => (string)GetValue(FileNameProperty);
        set => SetValue(FileNameProperty, value);
    }

    public string ResourcePath
    {
        get => (string)GetValue(ResourcePathProperty);
        set => SetValue(ResourcePathProperty, value);
    }

    public float AnimationScaleX
    {
        get => (float)GetValue(AnimationScaleXProperty);
        set => SetValue(AnimationScaleXProperty, value);
    }
    public float AnimationScaleY
    {
        get => (float)GetValue(AnimationScaleYProperty);
        set => SetValue(AnimationScaleYProperty, value);
    }
    public virtual void PlayAnimation()
    {
        timer.Start();
        watch.Start();
        IsPlaying = true;
    }

    public virtual void StopAnimation()
    {
        loopCount = RepeatCount;
        timer.Stop();
        watch.Reset();
        IsPlaying = false;

        OnStop?.Invoke(this, null);
    }

    public int RepeatCount
    {
        get { return (int)GetValue(RepeatCountProperty); }
        set { SetValue(RepeatCountProperty, value); }
    }

    public static readonly DependencyProperty RepeatCountProperty =
        DependencyProperty.Register("RepeatCount", typeof(int), typeof(LottieAnimationView), new PropertyMetadata(0, RepeatCountChangedCallback));

    private static void RepeatCountChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
    {
        if (d is LottieAnimationView lottieAnimationView)
        {
            lottieAnimationView.loopCount = (int)e.NewValue;
        }
    }

    public bool AutoPlay
    {
        get { return (bool)GetValue(AutoStartProperty); }
        set { SetValue(AutoStartProperty, value); }
    }

    public static readonly DependencyProperty AutoStartProperty =
        DependencyProperty.Register("AutoPlay", typeof(bool), typeof(LottieAnimationView), new PropertyMetadata(false, AutoPlayPropertyChangedCallback));

    public static readonly DependencyProperty InfoProperty =
        DependencyProperty.Register("Info", typeof(AnimationInfo), typeof(LottieAnimationView));

    private static void AutoPlayPropertyChangedCallback(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
    {
        // Not in use at the moment
    }

    public bool IsPlaying
    {
        get { return (bool)GetValue(IsPlayingProperty); }
        set { SetValue(IsPlayingProperty, value); }
    }

    public static readonly DependencyProperty IsPlayingProperty =
        DependencyProperty.Register("IsPlaying", typeof(bool), typeof(LottieAnimationView), new PropertyMetadata(false));

    public RepeatMode Repeat
    {
        get { return (RepeatMode)GetValue(RepeatProperty); }
        set { SetValue(RepeatProperty, value); }
    }

    public static readonly DependencyProperty RepeatProperty =
        DependencyProperty.Register("Repeat", typeof(RepeatMode), typeof(LottieAnimationView), new PropertyMetadata(RepeatMode.Restart));

    public static readonly DependencyProperty FileNameProperty =
        DependencyProperty.Register("FileName", typeof(string), typeof(LottieAnimationView), new PropertyMetadata(null, FileNamePropertyChangedCallback));

    public static readonly DependencyProperty ResourcePathProperty =
        DependencyProperty.Register("ResourcePath", typeof(string), typeof(LottieAnimationView), new PropertyMetadata(null, ResourcePathPropertyChangedCallback));

    public static readonly DependencyProperty AnimationScaleXProperty =
      DependencyProperty.Register("AnimationScaleX", typeof(float), typeof(LottieAnimationView), new PropertyMetadata((float)1.0));

    public static readonly DependencyProperty AnimationScaleYProperty =
      DependencyProperty.Register("AnimationScaleY", typeof(float), typeof(LottieAnimationView), new PropertyMetadata((float)1.0));

    private static void FileNamePropertyChangedCallback(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
    {
        if (dependencyObject is LottieAnimationView lottieAnimationView && e.NewValue is string assetName)
        {
            lottieAnimationView.SetAnimationFromFile(assetName);
        }
    }

    private static void ResourcePathPropertyChangedCallback(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs e)
    {
        if (dependencyObject is LottieAnimationView lottieAnimationView && e.NewValue is string assetName)
        {
            lottieAnimationView.SetAnimationFromResource(assetName);
        }
    }

    private void SetAnimationFromFile(string assetName)
    {
        try
        {
            using FileStream stream = File.OpenRead(assetName);
            SetAnimation(stream);
        }
        catch (IOException)
        {
            Debug.WriteLine($"Failed to load {assetName}");
            throw;
        }
        catch (Exception)
        {
            Debug.WriteLine($"Unexpected error when loading {assetName}");
            throw;
        }
    }

    private void SetAnimationFromResource(string assetUri)
    {
        if (DesignerProperties.GetIsInDesignMode(this))
        {
            return;
        }

        try
        {
            var resourceUri = new Uri(assetUri);
            var resourceInfo = Application.GetResourceStream(resourceUri);

            SetAnimation(resourceInfo?.Stream);
        }
        catch (IOException)
        {
            Debug.WriteLine($"Failed to load resource {assetUri}");
            throw;
        }
        catch (UriFormatException)
        {
            Debug.WriteLine($"Resource URI failure for resource {assetUri}");
            throw;
        }
        catch (Exception)
        {
            Debug.WriteLine($"Unexpected error when loading resource {assetUri}");
            throw;
        }

    }

    private void SetAnimation(Stream stream)
    {


        using SKManagedStream fileStream = new(stream);

        if (Animation.TryCreate(fileStream, out animation))
        {
            animation.Seek(0);
            Info = new AnimationInfo(animation.Version, animation.Duration, animation.Fps, animation.InPoint,
                animation.OutPoint);
        }
        else
        {
            Info = new AnimationInfo(string.Empty, TimeSpan.Zero, 0, 0, 0);
            throw new InvalidOperationException("Failed to load animation");
        }

        watch.Reset();
        if (timer == null)
        {
            timer = new DispatcherTimer(DispatcherPriority.Render);
            timer.Interval = TimeSpan.FromSeconds(Math.Max(1 / 60.0, 1 / animation.Fps));
            timer.Tick += (s, e) => { InvalidateVisual(); };
        }
        else
        {
            timer.Stop();
            timer.Interval = TimeSpan.FromSeconds(Math.Max(1 / 60.0, 1 / animation.Fps));
        }

        if (AutoPlay || IsPlaying)
        {
            PlayAnimation();
        }
    }

    protected override void OnPaintSurface(SKPaintSurfaceEventArgs e)
    {
        base.OnPaintSurface(e);

        SKCanvas canvas = e.Surface.Canvas;
        canvas.Clear(SKColor.Empty);
        SKImageInfo info = e.Info;

        if (animation != null)
        {
            animation.SeekFrameTime((float)watch.Elapsed.TotalSeconds);

            if (watch.Elapsed.TotalSeconds > animation.Duration.TotalSeconds)
            {
                if (Repeat == RepeatMode.Restart)
                {
                    if (RepeatCount == Defaults.RepeatCountInfinite)
                    {
                        watch.Restart();
                    }
                    else if (RepeatCount > 0 && loopCount > 0)
                    {
                        loopCount--;
                        watch.Restart();
                    }
                    else
                    {
                        StopAnimation();
                    }
                }
            }


   
           canvas.Scale(AnimationScaleX, AnimationScaleY, info.Width/2, info.Height/2);
            animation.Render(canvas, new SKRect(0, 0, info.Width, info.Height));
        }
    }
}

}
`

Hi @neech,

This is interesting. Thank you for your suggestion, it's important that users give some insights of their real use so we can implement things that are important.
I'll include this in the next release, the implementation might be a bit different... having something like:

<CenterAnimationScale>
      <ScaleTransform ScaleX = "1.5" ScaleY="1.5"/>
</CenterAnimationScale>
neech commented

@quicoli thank you very much.
It may be also useful to be able to use the x and y coordinate offset

In release 2.2.0