Server to client websocket sends messages twice
Closed this issue · 2 comments
BrianErikson commented
Regardless of what message is sent to the client, it is sent twice.
BrianErikson commented
It's safe to say this was localized to asteroid surveys alone; contrary to my previous post. Closing.
BrianErikson commented
Ha. If only. Issue happens when creating a player object as well.