Path returned at None crash
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raczynskid commented
a* algorythm returns None if no path can be found causing a crash
Traceback (most recent call last):
File "D:/Python/rts/__main__.py", line 139, in <module>
EM.set_group_target(MG, target_square)
File "D:\Python\rts\game_libs\entity_manager.py", line 67, in set_group_target
pixel_path = [mg.get_pixel_coords_by_row_column(node) for node in path]
TypeError: 'NoneType' object is not iterable