use existing types on C# generated code
ZhaoXiangXML opened this issue · 1 comments
ZhaoXiangXML commented
For instance in rust we have
#[ffi_type]
#[repr(C)]
pub struct Vec2 {
pub x: f32,
pub y: f32,
}
#[ffi_function]
#[no_mangle]
pub extern "C" fn my_function(input: Vec2) -> Vec2 {
input
}
I'd like to use UnityEngine.Vector2
instead of generated Vec2
type.
/// Function using the type.
[DllImport(NativeLib, CallingConvention = CallingConvention.Cdecl, EntryPoint = "my_function")]
public static extern UnityEngine.Vector2 my_function(UnityEngine.Vector2 input);
Is this currently possible?
ralfbiedert commented
This isn't supported out of the box. You might get away by setting name
and namespace
in ffi_type
(see reference project), resolve the namespace to UnityEngine
, and avoid emitting it in your Interoptopus C# config. I haven't tried this though. Please post results if you try.