Multiplayer lobby
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ram02z commented
Is your feature request related to a problem? Please describe.
Since our game is multiplayer, players should be able to join a 2 player lobby before starting the game.
Describe the solution you'd like
- Implement a solution for the networking
- Create a scene for the multiplayer lobb
Potential libraries
- Mirror
- Netcode for Gameobjects
Additional context
- Game cannot begin until two people have connected to the lobby
- Pressing start by one user should disable the start button for the other user