emulation of MARIOLAND2 is partially broken
GoogleCodeExporter opened this issue · 5 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. start a new game, and play level 1
2. when leaving level press 'up' to go to the castle
3. game resets to menu screen and behaves irradically, sometimes resulting
in a missing instruction error
What is the expected output? What do you see instead?
Game should show mario standing in front of the castle
Game resets
Please use labels and text to provide additional information.
File: Super Mario Land 2 - 6 Golden Coins (UE) (V1.0) [!].gb (MD5:
a8413347d5df8c9d14f97f0330d67bce)
Original issue reported on code.google.com by daniel.g...@gmail.com
on 18 Aug 2007 at 4:08
GoogleCodeExporter commented
Attaching a savestate. Problem occurs after ~1.5sec
Original comment by daniel.g...@gmail.com
on 18 Aug 2007 at 7:44
Attachments:
- [Super Mario Land 2 - 6 Golden Coins (UE) (V1.0) [!].st0](https://storage.googleapis.com/google-code-attachments/jgbe/issue-2/comment-1/Super Mario Land 2 - 6 Golden Coins %28UE%29 %28V1.0%29 [!].st0)
GoogleCodeExporter commented
[deleted comment]
GoogleCodeExporter commented
Ok, it seems the problem is definitely timing related, placing a small speedup
in
SpriteDMA helps already. (tested by decreasing LCDCcntdwn by 2*160 cycles on
SpriteDMA)
However SpriteDMA should not need any special timing, because the CPU only
allowed to
use HRAM for the duration of the transfer...
Original comment by daniel.g...@gmail.com
on 20 Aug 2007 at 7:35
GoogleCodeExporter commented
Original comment by simon.sasburg@gmail.com
on 7 Nov 2007 at 7:10
- Added labels: Correctness
GoogleCodeExporter commented
fixed! (present in latest release)
Original comment by daniel.g...@gmail.com
on 12 Nov 2007 at 3:57
- Changed state: Verified