Extend to general purpose plays
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raunofreiberg commented
I started using the definition "play" instead of "component" with the intention of possibly not only covering UI components but primitives (techniques? I really can't think of a suitable noun here) such as animation, typography, colors, spacing.
I think there's a lot of valuable information to gather from various folks and sources and merge them into nicely organized plays as follows:
Animation (distinguish separate tiers of animation: transitions, entry-exit animations, complex coordinated animations etc)live at https://uiplaybook.dev/play/motion!- Typography (mention capsize?)
- Colors (provide guidelines on how to create a harmonic palette from a single primary color)
- Spacing (emphasize the usage of modular scales for spacing, instead of raw values)