A source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike.
- Disclaimer
- Overview
- Overview (PS Vita)
- Required assets
- Profile
- Compiling
- Command-line options
- Cheat key
- Debug keys
- Third party use
- Credits
- Links
- General
- Add-ons for Aliens Of Gold (full)
- Add-ons for Planet Strike
Copyright (c) 1992-2013 Apogee Entertainment, LLC
Copyright (c) 2013-2019 Boris I. Bendovsky (bibendovsky@hotmail.com)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
For a copy of the GNU General Public License see file LICENSE.
For an original source code license see file "Blake Stone source code license.doc".
BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike.
Features:
- High resolution rendering of world (extended vanilla engine)
- Modern and vanilla controls
- Allows to customize control bindings
- Separate volume control of sound effects and music
Supported games:
- Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
- Planet Strike (v1.0/v1.1)
See README-PSVITA.md for details about the source port on PS Vita.
Since all titles are not free (except shareware) you have to own a copy of the game(s) in order to play.
Required files for each game:
AoG SW | AoG | PS |
---|---|---|
AUDIOHED.BS1 | AUDIOHED.BS6 | AUDIOHED.VSI |
AUDIOT.BS1 | AUDIOT.BS6 | AUDIOT.VSI |
EANIM.BS6 | EANIM.VSI | |
GANIM.BS6 | ||
IANIM.BS1 | IANIM.BS6 | IANIM.VSI |
MAPHEAD.BS1 | MAPHEAD.BS6 | MAPHEAD.VSI |
MAPTEMP.BS1 | MAPTEMP.BS6 | MAPTEMP.VSI |
SANIM.BS1 | SANIM.BS6 | |
VGADICT.BS1 | VGADICT.BS6 | VGADICT.VSI |
VGAGRAPH.BS1 | VGAGRAPH.BS6 | VGAGRAPH.VSI |
VGAHEAD.BS1 | VGAHEAD.BS6 | VGAHEAD.VSI |
VSWAP.BS1 | VSWAP.BS6 | VSWAP.VSI |
Legend:
- AoG SW - Aliens of Gold (shareware)
- AoG - Aliens of Gold (full)
- PS - Planet Strike
Configuration file, saved game files, etc. are stored in user's profile.
The path to those files depends on platform.
To override the path use --profile_dir option.
On Windows, the path might look like:
"C:\\Users\\john\\AppData\\Roaming\\bibendovsky\\bstone\\"
On Linux, the path might look like:
"/home/john/.local/share/bibendovsky/bstone/"
On Mac OS X, the path might look like:
"/Users/john/Library/Application Support/bibendovsky/bstone/"
Configuration file name: bstone_config
Log file name: bstone_log.txt
High scores file name: bstone_game_high_scores
Saved game file name: bstone_game_saved_game
Where "game" is:
aog_sw
- Aliens of Gold (shareware)aog_full
- Aliens of Gold (full)ps
- Planet Strike
Minimum requirements:
-
C++14 compatible compiler.
-
CMake 3.1.3
(http://cmake.org/) -
SDL v2.0.4
(http://www.libsdl.org/)
CMake variables:
-
CMAKE_BUILD_TYPE
Selects which build(s) to compile.
Use semicolon to separate entries. Usually it'sDebug
orRelease
.
For other values see CMake documentation. -
CMAKE_INSTALL_PREFIX
Selects location where install files to. -
BSTONE_PANDORA
Enables build for Open Pandora. -
BSTONE_USE_PCH
If enabled utilizes precompiled headers to speed up compilation.
Note: Visual C++ only -
BSTONE_USE_STATIC_LINKING
If enabled links modules statically to avoid dependency on
system and custom libraries at run-time. -
BSTONE_USE_MULTI_PROCESS_COMPILATION
Enables multi-process compilation if supported. -
SDL2W_SDL2_DIR
Defines directory with SDL2 CMake configuration file or with official SDL2 development Windows build.
Notes:
- Use
ON
value to enable option and valueOFF
to disable option.
-
--version
Outputs the port's version to standard output and
into message box. -
--aog_sw
Switches the port to Blake Stone: Aliens of Gold (shareware) mode.
If appropriate data files will not be found the port will fail.
Default switch strategy: AoG -> PS -> AoG (SW) -
--aog
Switches the port to Blake Stone: Aliens of Gold mode.
If appropriate data files will not be found the port will fail.
Default switch strategy: AoG -> PS -> AoG (SW) -
--ps
Switches the port to Blake Stone: Planet Strike mode.
If appropriate data files will not be found the port will fail.
Default switch strategy: AoG -> PS -> AoG (SW) -
--no_screens
Skips start-up screens and the ending promo pages (AoG SW). -
--cheats
Enables so called "debug mode" without much fuss. -
--data_dir path_to_data
Specifies location to the game's data files.
Default: current working directory. -
--mod_dir path_to_data
Specifies location to the mod's data files.
Default: undefined. -
--profile_dir path
Overrides default location of the game's profile files. -
--vid_renderer [d3d|ogl|ogles|ogles2|soft]
Forces to use a specified SDL renderer.
d3d
selects a Direct3D renderer.
ogl
selects an OpenGL renderer.
ogles
selects an OpenGL ES renderer.
ogles2
selects an OpenGL ES 2.0 renderer.
soft
selects a software renderer.
Fallback renderer:soft
.
Default order without this option:d3d
,ogl
,ogles
,ogles2
,soft
. -
--vid_windowed
Runs the game in windowed mode.
Default video mode: 640x480 -
--vid_mode width height
Selects the specified resolution for windowed mode.
Without this option the game will use desktop's resolution.
Minimum width: 640
Minimum height: 480 -
--vid_no_vsync
Disables vertical synchronization. -
--vid_scale factor
Refinement factor. The higher a value the greater internal resolution
mode will be used to render a scene. The dimensions of the resolution mode
are proportional to the original one (320x200) by 'factor' value.
This option can greatly affect the performance of a renderer (especially a
software one).
Minimum factor: 1 (identical to the original game)
Default factor: depends on the game's resolution mode. -
--vid_window_x offset
Sets a horizontal offset from the left side of the desktop screen.
Applicable for windowed mode only. -
--vid_window_y offset
Sets a vertical offset from the top side of the desktop screen.
Applicable for windowed mode only. -
--snd_rate sampling_rate
Specifies sampling rate of mixer in hertz.
Default: 44100 Hz
Minimum: 11025 Hz -
--snd_mix_size duration
Specifies mix data size in milliseconds.
Default: 40 ms
Minimum: 20 ms
J A M Enter
Press specified keys sequentially.
Shows message "NOW you're jammin'!!", and gives to you all keys,
all weapons and restores health to 100% but zeroes score points.
Not available in shareware version.
Add option "--cheats" to enable these keys.
-
Backspace+A
Toggles visibility of actors on auto-map. -
Backspace+C
Shows counts of total static objects, in use static objects,
doors, total actors, active actors. -
Backspace+D
Toggles player's invisibility. -
Backspace+E
Win mission instantly. -
Backspace+F
Shows player's coordinates and direction. -
Backspace+G
Toggles god mode. -
Backspace+H
Hurt yourself by 1%. -
Backspace+I
Each usage adds 99% health, 5 tokens, 50 ammo, one new weapon. -
Backspace+K
Shows total counts of enemies, points and informants on the map. -
Backspace+M
Memory information. -
Backspace+O
Shows push walls on auto-map. -
Backspace+Q
Instant quit. -
Backspace+R
Shows full map. -
Backspace+S
Slow motion. -
Backspace+U
Unlocks all maps. -
Backspace+W
Warps to specified map. -
Backspace+Shift/Caps Lock+W
Warps to specified map but loads it from scratch
rather from a saved game file/memory. -
Backspace+Home
Selects previous ceiling texture. -
Backspace+Page Up
Selects next ceiling texture. -
Backspace+End
Selects previous flooring texture. -
Backspace+Page Down
Selects next flooring texture. -
Backspace+-
Decreases shading depth. -
Backspace+=
Increases shading depth. -
Backspace+[
Decreases shading drop off. -
Backspace+]
Increases shading drop off.
-
Simple DirectMedia Library
http://libsdl.org/
See file COPYING-SDL2.txt for a license information. -
DOSBox
http://www.dosbox.com/
See file dosbox/COPYING for a license information.
Note: The source port uses only an OPL emulation code.
-
id Software
Developing Wolfenstein 3D engine.
http://www.idsoftware.com/ -
JAM Productions
Developing the game. -
Apogee Entertainment, LLC
Publishing the game and releasing a source code.
http://www.apogeesoftware.com/ -
Scott Smith
Adaptation to Pandora console, various fixes. -
Filipe Tolhuizen
Testing the port.
-
Home page:
http://bibendovsky.github.io/bstone/ -
Blake Stone: Aliens of Gold official site:
http://legacy.3drealms.com/blake/index.html -
Blake Stone: Planet Strike official site:
http://legacy.3drealms.com/planet/index.html -
Apogee's article about releasing of an original source code:
http://www.apogeesoftware.com/uncategorized/apogee-releases-blake-stone-source-code -
Original source code:
http://bibendovsky.github.io/bstone/files/official/Blake%20Stone%20Planet%20Strike%20Source%20Code.rar -
Repacked shareware Blake Stone: Aliens Of Gold (v3.0):
http://bibendovsky.github.io/bstone/files/official/repack/bs_aog_v3_0_sw.zip
-
Add-on "BSE90" by ack
http://bibendovsky.github.io/bstone/files/community/aog/bse90.zip -
Add-on "GUYSTONE" by Guy Brys
http://bibendovsky.github.io/bstone/files/community/aog/guystone.zip -
Ling's Blake Stone Levels by Ling Yan Li
http://bibendovsky.github.io/bstone/files/community/aog/lingstone.zip
-
Add-on "BSE24" by ack
http://bibendovsky.github.io/bstone/files/community/ps/bse24.zip -
Add-on "GUYSTRIKE" by Guy Brys
http://bibendovsky.github.io/bstone/files/community/ps/guystrike.zip -
Ling's Planet Strike Levels by Ling Yan Li
http://bibendovsky.github.io/bstone/files/community/ps/lingstrike.zip