Android/ARCore integration
DavoCg opened this issue Β· 10 comments
Hello,
I know that the main purpose on this module is to provide a binding for Apple ARKit but today Google released ARCore and I'm wondering if this module will support it for Android devices (and maybe being renamed) ?
Thanks for your amazing work !
The api looks pretty similar to arkit: https://developers.google.com/ar/reference/java
plane detection and plane-hitdetection should be possible.
Does someone have experience with 3d content on android and could implement the basic primitives (sphere, cube, model, etc.) on android? I have no experience on that unfortunatly
Will this happen?
Hey for the time I created a library as per my requirement...and looking forward for improvement
Yeah sure....I will try to integrate this in the library with improvements with basic primitives like (sphere, cube, model, etc.)
Thats a good idea π
I created a board: https://github.com/HippoAR/react-native-arkit/projects/1
@pritasam I think we need to start with having the (empty) ArView component on android. After that i would start with some 3d objects like <ARModel />' and
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and the most basic apis like the plane detection.
I expect to see some api differences and we should try to harmonize if possible (It's ok if we have some breaking changes for ios)
Hi does the react-native-arkit also work on Android devices?
After I integrated this framework, it works on iphone but when I try to run on Android device, it report a error, does it means this framework doesn't support android devices ?
@Jackyaung Nope. ARKit is iOS only. Android's AR Software is called ARCore. ARCore is not implemented in this library yet.