rebtd7/FF13Fix

Inventory text missing

amagm6 opened this issue · 10 comments

As in the picture below, after applying the fix, it breaks the inventory menu and some other parts with missing text. I have tried previous versions of the fix and they don't seem to do any changes. Not sure what's up. Any help would be appreciated! (Playing on 1440p resolution)

Screenshot_1

I noticed that, investigating this issue in #43

Release 1.5.2 includes the commit above, let us know if the issue is fixed

Just checked, everything is fixed, much appreciated for fast deployment of the hotfix! Will close this issue now!

Release 1.5.2 includes the commit above, let us know if the issue is fixed

Hmm, why your files are so big @rebtd7? My d3d9.dll is < 200KB now, you use different toolset/compiler? I are using latest VS2019 (16.9.1) with latest Windows SDK and toolset.

@Nucleoprotein I hadn't updated anything in over an year. After updating I also get < 200KB files.
Btw feel free to create new releases, you don't really need my blessing... just test both games a little so we can try to avoid creating broken releases

This issue is still prevalent at 3840x2160 resolution with version 1.6.4
Inventory and Datalog text entries are not rendering. I haven't changed anything in the config except forcing Vsync.

I'm running a RTX 3080 with Driver version 496.84. Gonna work my way down FFX13Fix versions.

Hello, I'm back
I will look at this as I have now 4K display to tests, only need to rebuild my devenv.
Can we upgrade to VS2021 @rebtd7 ?

Nevermind, I found just the issue. I still had a dinput8.dll in the folder. Yes, I'm an idiot. It's working now at 4k without issue. Thank you for replying.

@monochrony hey, don't be too hard on yourself. glad you got it working

@Nucleoprotein welcome back! sure, feel free to update.

The code is "a bit" messy, I've been meaning to organize/re-write some things but I haven't got too much time to work on this unfortunately.