New motel door problem
Opened this issue · 2 comments
Torro96 commented
I added 1 new mlo hotel ymap, but the doors always remain open.
I added the hash number and the coordination, but it doesn't work. Could someone help me ?
[2] = { -- index name of motel
manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants
Mlo = true, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells
shell = 'modern', -- shell type, configure only if using Mlo = true
label = 'Yacht Club Motel',
rental_period = 'day',-- hour, day, month
payment = 'money', -- money, bank
rate = 1000, -- cost per period
motel = 'yacht',
door = `597055185`, -- door hash for MLO type
businessprice = 1000000,
rentcoord = vec3(964.41,-192.67,73.30),
coord = vec3(964.41,-192.67,73.30), -- center of the motel location
radius = 50.0, -- radius of motel location
maxoccupants = 5, -- maximum renters per room
uniquestash = true, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1
doors = { -- doors and other function of each rooms
[1] = {
door = vec3(970.8675,-200.1984,73.5298),
stash = vec3(-944.08,-1317.83,6.19),
wardrobe = vec3(-941.21,-1324.9,6.19),
--fridge = vec3(305.26,-206.43,54.22),
-- luckyme = vec3(0.0,0.0,0.0) -- extra shit
},
},
},
Torro96 commented
i use idgun to check what is the exactly coordinate and hash code
Gold14567 commented
Try This
[2] = { -- index name of motel
manual = false, -- set the motel to auto accept occupants or false only the owner of motel can accept Occupants
Mlo = true, -- if MLO you need to configure each doors coordinates,stash etc. if false resource will use shells
shell = 'standard', -- shell type, configure only if using Mlo = true
label = 'Yacht Club Motel',
rental_period = 'day',-- hour, day, month
rate = 350, -- cost per period
businessprice = 1000000,
motel = 'yacht',
payment = 'money', -- money, bank
door = 1398355146, -- door hash for MLO type
rentcoord = vec3(-920.5511, -1296.7175, 5.1926),
coord = vec3(-920.5511, -1296.7175, 5.1926), -- center of the motel location
radius = 500.0, -- radius of motel location
maxoccupants = 1, -- maximum renters per room
uniquestash = false, -- if true. each players has unique stash ID (non sharable and non stealable). if false stash is shared to all Occupants if maxoccupans is > 1
doors = { -- doors and other function of each rooms
[1] = { -- COORDINATES FOR GABZ PINKCAGE
door = vec3(-936.3161, -1311.1565, 6.2002),
stash = vec3(-943.7177, -1318.4213, 6.1987),
wardrobe = vec3(-944.2415, -1315.7715, 6.1987),
--fridge = vec3(305.00064086914,-206.12855529785,54.544868469238), -- requires when using MLO
-- luckyme = vec3(0.0,0.0,0.0) -- extra
},
[2] = {
door = vec3(-936.3161, -1311.1565, 9.893403),
stash = vec3(-944.1959, -1317.1588, 9.8015),
wardrobe = vec3(-938.3217, -1320.3604, 9.8015),
--fridge = vec3(308.79779052734,-196.23670959473,54.440326690674),
},
[3] = {
door = vec3(-936.3161, -1311.1565, 13.1999),
stash = vec3(-938.3217, -1320.3604, 13.1983),
wardrobe = vec3(-944.7523, -1315.5049, 13.1983),
--fridge = vec3(322.92010498047,-192.31481933594,54.600353240967),
},
[4] = {
door = vec3(-902.3430, -1298.8093, 6.2001),
stash = vec3(-943.7177, -1318.4213, 6.1987),
wardrobe = vec3(-910.3449, -1303.4485, 6.1987),
--fridge = vec3(307.6989440918,-222.11755371094,58.293560028076),
},
[5] = {
door = vec3(-902.3430, -1298.8093, 9.6999),
stash = vec3(-909.9222, -1306.1289, 9.8015),
wardrobe = vec3(-910.3449, -1303.4485, 9.8015),
--fridge = vec3(305.044921875,-205.99066162109,58.394989013672),
},
[6] = {
door = vec3(-902.3430, -1298.8093, 13.1998),
stash = vec3(-910.9924, -1303.0690, 13.1983),
wardrobe = vec3(-910.3449, -1303.4485, 13.1983),
--fridge = vec3(308.73110961914,-196.40968322754,58.407859802246),
},
[7] = {
door = vec3(-868.6076, -1286.5450, 6.1991),
stash = vec3(-876.0839, -1293.7390, 6.1987),
wardrobe = vec3(-876.6874, -1291.2369, 6.1987),
--fridge = vec3(322.98544311523,-192.33996582031,58.386581420898),
},
[8] = {
door = vec3(-868.6076, -1286.5450, 9.7002),
stash = vec3(-876.0839, -1293.7390, 9.8015),
wardrobe = vec3(-876.6874, -1291.2369, 9.8015),
--fridge = vec3(341.86477661133,-226.15287780762,54.642837524414),
},
[9] = {
door = vec3(-868.6076, -1286.5450, 13.1999),
stash = vec3(-877.1210, -1290.8677, 13.1983),
wardrobe = vec3(-876.6874, -1291.2369, 13.1983),
--fridge = vec3(345.53387451172,-216.53938293457,54.698444366455),
},
},
},