portable runtime for .NET managed language engines.
- can enumerate and load engine assemblies
- can enumerate types and access managed code methods from the engine
- initial stubs of internal call methods
- not hooked up to native libraries at this point
- no game loop implementation
Copy dependencies into the build directory, then
$ make
- copy Munitude.exe into the directory with the managed code (
$ cp Munitude.exe /path/to/Managed/) - copy
0Harmony.dll(from Harmony) to the same directory - note
munitudeneeds to be executed from a location with W|X at this point (mono limitation without full AOT). - from the managed code directory, run:
$ /path/to/munitude Munitude.exe
License: ISC
Disclaimer: None of the code, tool, or repository owner is affiliated with, sponsored or authorized by Unity Technologies or its affiliates.