richardbiely
Former BIStudio Arma senior. Author of Gaia-ECS, a powerful ECS written in C++ that helps you elevate your project no matter the scope or size. I do voxels too.
@BohemiaInteractive Czech republic, Prague
richardbiely's Stars
raysan5/raylib
A simple and easy-to-use library to enjoy videogames programming
apple/ml-stable-diffusion
Stable Diffusion with Core ML on Apple Silicon
compiler-explorer/compiler-explorer
Run compilers interactively from your web browser and interact with the assembly
ttroy50/cmake-examples
Useful CMake Examples
drogonframework/drogon
Drogon: A C++14/17/20 based HTTP web application framework running on Linux/macOS/Unix/Windows
DoctorWkt/acwj
A Compiler Writing Journey
RayTracing/raytracing.github.io
Main Web Site (Online Books)
Heroic-Games-Launcher/HeroicGamesLauncher
A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
dbartolini/data-oriented-design
A curated list of data oriented design resources.
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
root-project/cling
The cling C++ interpreter
Interkarma/daggerfall-unity
Open source recreation of Daggerfall in the Unity engine
mas-bandwidth/yojimbo
A network library for client/server games written in C++
dfeneyrou/palanteer
Visual Python and C++ nanosecond profiler, logger, tests enabler
Auburn/FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
m-schuetz/compute_rasterizer
Rendering Point Clouds with Compute Shaders
xissburg/edyn
Edyn is a real-time physics engine organized as an ECS.
seanbaxter/shaders
Circle C++ shaders
gyf304/ethminer-m1
ethminer fork for M1 Macs
jpaver/opengametools
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
abeimler/ecs_benchmark
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
boksajak/referencePT
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
jbikker/WrldTmpl8
Retro coding in C/C++ in a 3D template with full low-level control.
Viatorus/quom
Quom generates a single header file from your for C/C++ sources. This is also known as amalgamation.
rygorous/gaffer_net
Gaffer's Network compression challenge
ThisIsRobokitty/netgame
Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler
cg-saarland/hagrid
Implementation of the paper: `GPU Ray Tracing using Irregular Grids`
xanderhermans/WrldTmpl8
Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.
ZennoLab/capmonstercloud-client-dotnet
CapMonsterCloud.Client for dotnet
ryangraham/hello
Hello world example of a header only library