rigaya/QSVEnc

vpp-colorspace BUG? [QSV/NV]

Closed this issue · 3 comments

SiV44 commented

Hello rigaya

Using colorspace conversion (from bt709 to bt2020)

--vpp-colorspace matrix=bt709:bt2020nc,colorprim=bt709:bt2020,transfer=bt709:bt2020-10

VPP         cspconv(p010 -> yv12(16bit))
               colorspace: cspconv(yv12(16bit) -> yuv444(16bit))
                           matrix:bt709->GBR
                           transfer:bt709->linear
                           prim:bt709->bt2020
                           transfer:linear->bt2020-10
                           matrix:GBR->bt2020nc
               cspconv(yuv444(16bit) -> p010)

Output looks like this:
Sony Sushi UHD HFR SDR BT2020 Demo mp4_snapshot_00 13 000

Input for comparison:
Sony Sushi UHD HFR SDR BT709 Demo mkv_snapshot_00 13 000

Output is much darker.
Shouldn't the matrix conversion be linear?

bt709->linear->bt2020nc instead of bt709->GBR->bt2020nc


Second thing is conversion using LUT3D

--vpp-colorspace lut3d="C:\K_TONE Vintage_KODACHROME.cube",lut3d_interp=tetrahedral

VPP          cspconv(p010 -> yv12(16bit))
                colorspace: cspconv(yv12(16bit) -> yuv444(16bit))
                            matrix:bt709->GBR
                            lut3d: table=C:\K_TONE Vintage_KODACHROME.cube
                                   size=33, interp=tetrahedral
                            matrix:GBR->bt709
                cspconv(yuv444(16bit) -> p010)

There is always a matrix conversion.

Thanks for your time,
Ragards

bt709->GBR->bt2020nc is correct. To apply transfer and prim conversion, RGB colorformat (GBR) is required instead of YUV format (yuv444), so first conversion to GBR is applied,

There is always a matrix conversion, as lut is applied to RGB colorformat (GBR), not YUV colorformat (yuv444).

SiV44 commented

bt709->GBR->bt2020nc is correct. To apply transfer and prim conversion, RGB colorformat (GBR) is required instead of YUV >format (yuv444), so first conversion to GBR is applied,

So the conversion is correct and the output will always be darker?

There is always a matrix conversion, as lut is applied to RGB colorformat (GBR), not YUV colorformat (yuv444).

What if the input is 10-bit bt2020, not 8-bit bt709, will it not affect the colorimetry?

So the conversion is correct and the output will always be darker?

Yes, the conversion is correct. QSVEnc does not have sdr2hdr tonemapping, so it is not possible to convert to sdr from hdr, so the output will be darker.

lut requires RGB anyway, so conversion is always required. I don't know the case of 10-bit bt2020.