Potential Improvements
Closed this issue · 1 comments
Nebby1999 commented
Over the past couple of months i've been working on my thesis and as such i now have plans on adding the following things to the ror2ek based off editor utilities i've been making for my thesis
General improvements
- Create a custom inspector based off KCC's inspectors, such as making it's internal capsule collider non editable.
- Include a system for "code generation" (not source gen as i have no idea how i could implement such thing)
- Add utilities such as Rounding a vector3 to a nearest grid size (useful for custom snapping)
Inspector Settings Improvements:
- Completely refactor and revamp the system.
- Rename to Editor Settings
- Allow scripts to access and add new settings using an API, can be used for having per inspector settings (IE: default settings for inspector utilities, such as wether foldouts are open or not)
Add the following settings for inspectors:
- Default foldout toggle for CharacterBody's token, spread, base and level containers
- save config for JumpVolume's autoCalculateJumpVelocity toggle
Node Placer Improvements:
- Allow modify layer indices valid for raycasts.
- Add back "Place node on camera position"
- Allow the posibility of rounding the position of the node to the nearest grid value
- Allow modification of cylinder cap sizes and line thickness
- Allow modification of cylinder cap and line colors
Nebby1999 commented
These where the original stuff that i wanted for 5.0.0, everythig was added