rive-app/rive-ios

Do we have control over sync/async loading?

Opened this issue · 1 comments

Hello,

I'm currently working with the RiveRuntime library and I've been looking for a way to manually control whether animations are loaded synchronously or asynchronously.

After exploring the documentation and API, I wasn't able to find an explicit way to manage this. This level of control could be beneficial for optimizing performance and UX under certain scenarios.

If this functionality already exists, I'd greatly appreciate if you could guide me towards the appropriate resources. If not, could you consider this as a feature request?

Thank you for your attention to this matter.

Also would love to see this as a feature, we're getting some hangs relating to Rive when initially loading some complex(ish) animations (300ms hangs etc).