rjkroege/edwood

Windows build doesn't draw into window?

paul-lalonde opened this issue · 6 comments

I'm likely misconfigured, but I don't see anything in our documentation.
I launch edwood at the command line, it tells me it has a 9P fileserver listening, opens a windows, but it remains gray.
Any clues?
Windows 10 Enterprise 20H2, no WSL.

I thought that windows required building with duitdraw if you were going to run without WSL

Ok, tried go build -tags duitdraw .; no joy. Running without WSL would make my life immensely easier. We seem to lack actual Windows documentation.

@fhs any helpful comments on Windows usage?

I suppose that I'll get around to getting a Windows device up eventually.

I updated my wsl (I don't understand why that matters for duitdraw); upgraded my windows box to 2020 2H22, and I now have something that sort-of works. The initial refresh can be very slow - like 60-120 seconds. After that the main elements work. Filename handling is still fundamentally broken, so working on that now as time allows.

fhs commented

The duitdraw backend seems to work fine on x11. I haven't used edwood on Windows for some time. You may want to update some dependencies and see if that help, although I don't see any significant changes in duitdraw or golang.org/x/exp/shiny.

The problem appears to be at my end: it looks likesome awful corp anti-virus is doing a ridiculously lengthy scan of my executables, leading to minute-long startup delays for windows. Closing.