Bad ObjectType when connecting to a server with a game in progress
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JordanLongstaff commented
This doesn't always happen, but if I connect to a server that already has a simulation running, sometimes I'll get a "No ObjectType with this ID" error that disrupts the connection. My best guess is that it's simply an alignment issue, i.e. I joined a server that was in the middle of sending a packet.
rjwut commented
I doubt that's the problem; the server isn't going to send you a partial packet, and even if it did, you wouldn't get that error, because the partial packet wouldn't have begun with 0xdeadbeef
. Do you have a stack trace or any other information that could help me reproduce the problem?