not be able to bake an 32 resolution
dpotuznik opened this issue · 1 comments
System and Blend File Information
Blender Version: 3.5.1, octane2022_Blender3.5, 2023-05-17 11:23, 71fffab9dc8a
Addon Version: A FLIP Fluid Simulation Tool for Blender (v1.7.1 Stable 25-JUL-2023)
OS: Windows-10-10.0.22621-SP0
GPU: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61
CPU: 12th Gen Intel(R) Core(TM) i9-12900K
CPU Threads: 24
RAM: Unknown (fill in)
Blender Binary: C:\Program Files\BlenderOctane\blender.exe
Addon Path: C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon
Renderer: CYCLES
Cycles Device: GPU
Viewport Modes: SOLID
Objects: 21
FLIP Objects: 3
FLIP Domains: Domain <scene: Scene>
Obstacle Objects: 1 <Export Animated: 1> <Skip Re-export: 0>
Fluid Objects: 1 <Export Animated: 0> <Skip Re-export: 0>
Inflow Objects: 0
Outflow Objects: 0
Force Objects: 0
Cache Path: G:\Unreal\MetaTribesMaps53\Document\Cinematic\blender\testFluidV2
Cache Exists: True
Cache Logs: 7
Simulation Visibility: <Viewport: Enabled> <Render: Enabled>
Surface Visibility: <Viewport: DISPLAY_FINAL> <Render: DISPLAY_FINAL>
Whitewater Visibility: <Viewport: DISPLAY_FINAL> <Render: DISPLAY_FINAL>
Enabled Features: Whitewater
Enabled Attributes: N/A
Lock Interface: Enabled
Cycles Persistent Data: Disabled
Developer Tools: Enabled
Mixbox Plugin: Installed
Enabled Addons: Bool Tool, Align Tools, tinyCAD Mesh tools, LoopTools, Edit Mesh Tools, blender-osm, RizomUV Bridge, Node Wrangler, 3D-Print Toolbox, Adobe Substance 3D add-on for Blender, 3D Viewport Pie Menus, OctaneBlender (v. 27.16), Octane Helper, Copy Attributes Menu, Export: Adobe After Effects (.jsx), Sanctus-Library, MESHmachine, Xolotl Substance Painter Live Link, Quad Remesher 1.2 Bridge, Game Rig Tools - Unreal Module, FLIP Fluids 1.7.1
Describe the bug
When I launch the bake I have an error after few second is not begin the simulation it calculate the mesh animation
after about 10% i receive this error
Python: Traceback (most recent call last):
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\operators\export_operators.py", line 149, in modal
is_finished = self.geometry_exporter.update_export(self.export_step_time)
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_exporter.py", line 134, in update_export
raise e
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_exporter.py", line 124, in update_export
self._process_work_item(work_item)
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_exporter.py", line 484, in _process_work_item
self._process_mesh_object(work_item)
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_exporter.py", line 415, in _process_mesh_object
self._geometry_database.add_mesh_animated(object_id, frame_id, bobj_data)
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_database.py", line 195, in add_mesh_animated
self._cursor.execute(insert_command, values)
sqlite3.OperationalError: attempt to write a readonly database