rlguy/Blender-FLIP-Fluids

not be able to bake an 32 resolution

dpotuznik opened this issue · 1 comments

System and Blend File Information

Blender Version: 3.5.1, octane2022_Blender3.5, 2023-05-17 11:23, 71fffab9dc8a
Addon Version: A FLIP Fluid Simulation Tool for Blender (v1.7.1 Stable 25-JUL-2023)
OS: Windows-10-10.0.22621-SP0
GPU: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61
CPU: 12th Gen Intel(R) Core(TM) i9-12900K
CPU Threads: 24
RAM: Unknown (fill in)

Blender Binary: C:\Program Files\BlenderOctane\blender.exe
Addon Path: C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon
Renderer: CYCLES
Cycles Device: GPU
Viewport Modes: SOLID
Objects: 21
FLIP Objects: 3
FLIP Domains: Domain <scene: Scene>
Obstacle Objects: 1 <Export Animated: 1> <Skip Re-export: 0>
Fluid Objects: 1 <Export Animated: 0> <Skip Re-export: 0>
Inflow Objects: 0
Outflow Objects: 0
Force Objects: 0
Cache Path: G:\Unreal\MetaTribesMaps53\Document\Cinematic\blender\testFluidV2
Cache Exists: True
Cache Logs: 7
Simulation Visibility: <Viewport: Enabled> <Render: Enabled>
Surface Visibility: <Viewport: DISPLAY_FINAL> <Render: DISPLAY_FINAL>
Whitewater Visibility: <Viewport: DISPLAY_FINAL> <Render: DISPLAY_FINAL>
Enabled Features: Whitewater
Enabled Attributes: N/A
Lock Interface: Enabled
Cycles Persistent Data: Disabled
Developer Tools: Enabled
Mixbox Plugin: Installed
Enabled Addons: Bool Tool, Align Tools, tinyCAD Mesh tools, LoopTools, Edit Mesh Tools, blender-osm, RizomUV Bridge, Node Wrangler, 3D-Print Toolbox, Adobe Substance 3D add-on for Blender, 3D Viewport Pie Menus, OctaneBlender (v. 27.16), Octane Helper, Copy Attributes Menu, Export: Adobe After Effects (.jsx), Sanctus-Library, MESHmachine, Xolotl Substance Painter Live Link, Quad Remesher 1.2 Bridge, Game Rig Tools - Unreal Module, FLIP Fluids 1.7.1

Describe the bug

When I launch the bake I have an error after few second is not begin the simulation it calculate the mesh animation
after about 10% i receive this error
Python: Traceback (most recent call last):
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\operators\export_operators.py", line 149, in modal
is_finished = self.geometry_exporter.update_export(self.export_step_time)
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_exporter.py", line 134, in update_export
raise e
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_exporter.py", line 124, in update_export
self._process_work_item(work_item)
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_exporter.py", line 484, in _process_work_item
self._process_mesh_object(work_item)
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_exporter.py", line 415, in _process_mesh_object
self._geometry_database.add_mesh_animated(object_id, frame_id, bobj_data)
File "C:\Users\feeble\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\flip_fluids_addon\objects\flip_fluid_geometry_database.py", line 195, in add_mesh_animated
self._cursor.execute(insert_command, values)
sqlite3.OperationalError: attempt to write a readonly database

simple rising robot , I use the flip remesher
image

Thanks for the report! This looks like a duplicate of issue #617 which we are looking for feedback on. Would you be able to test the proposed solutions and let us know what did and did not work for your in the other thread?