Flip Fluids doesn't support mesh with animations (rigged)
salmazov opened this issue · 2 comments
System Information
Blender Version (including hash):
Blender 4.0 release / windows
FLIP Fluids Version:
1.7.5 / compiled from source
Operating System:
macOS
CPU:
mbp 16 m1 max
RAM:
32gb
Describe the bug
Flip Fluids 1.7.5 with Mesh (rigged) doesn't interact while animation.
Flip Fluids takes into consideration 1st frame, but not 2nd, 3rd... e.t.c. from the animation
To Reproduce
Create domain / box
Create box fluid at the bottom of domain
Create simple mesh / ctrl+r 3 divisions
Add it to the domain area / inside it
Add simple rig
Add 3-4 bones
Attach to our box mesh / automatic weights
Make a basic animation - 60-90 frames using pose
Bake Flip Fluids
Expected Behaviour
After baking mesh interacts with water surface while animation
Actual Behaviour
After baking mesh doesn't interact with water surface while animation, only 1st frame affects water surface, animation doesn't affect it
A description of what actually happened.
Screenshots
If applicable, add screenshots to help explain your problem.
Found settings