rlguy/Blender-FLIP-Fluids

Flip Fluids doesn't support mesh with animations (rigged)

salmazov opened this issue · 2 comments

System Information

Blender Version (including hash):
Blender 4.0 release / windows

FLIP Fluids Version:
1.7.5 / compiled from source

Operating System:
macOS

CPU:
mbp 16 m1 max
RAM:
32gb

Describe the bug

Flip Fluids 1.7.5 with Mesh (rigged) doesn't interact while animation.
Flip Fluids takes into consideration 1st frame, but not 2nd, 3rd... e.t.c. from the animation

To Reproduce

Create domain / box
Create box fluid at the bottom of domain
Create simple mesh / ctrl+r 3 divisions
Add it to the domain area / inside it
Add simple rig
Add 3-4 bones
Attach to our box mesh / automatic weights
Make a basic animation - 60-90 frames using pose
Bake Flip Fluids

Expected Behaviour

After baking mesh interacts with water surface while animation

Actual Behaviour

After baking mesh doesn't interact with water surface while animation, only 1st frame affects water surface, animation doesn't affect it

A description of what actually happened.

Screenshots

If applicable, add screenshots to help explain your problem.

Found settings

Great to see that you have solved the issue.

For any others that come across this issue, the solution is to enable the FLIP Object > Export Animation Mesh option:

image

This option is required for any animation that is more complex than keyframed location, rotation, or scale.