Propshaft is an asset pipeline library for Rails. It's built for an era where bundling assets to save on HTTP connections is no longer urgent, where JavaScript and CSS are either compiled by dedicated Node.js bundlers or served directly to the browsers, and where increases in bandwidth have made the need for minification less pressing. These factors allow for a dramatically simpler and faster asset pipeline compared to previous options, like Sprockets.
So that's what Propshaft doesn't do. Here's what it does provide:
- Configurable load path: You can register directories from multiple places in your app and gems, and reference assets from all of these paths as though they were one.
- Digest stamping: All assets in the load path will be copied (or compiled) in a precompilation step for production that also stamps all of them with a digest hash, so you can use long-expiry cache headers for better performance. The digested assets can be referred to through their logical path because the processing leaves a manifest file that provides a way to translate.
- Development server: There's no need to precompile the assets in development. You can refer to them via the same asset_path helpers and they'll be served by a development server.
- Basic compilers: Propshaft was explicitly not designed to provide full transpiler capabilities. You can get that better elsewhere. But it does offer a simple input->output compiler setup that by default is used to translate
asset-path
function calls in CSS tourl(digested-asset)
instead.
With Rails 7+, you can start a new application with propshaft using rails new myapp -a propshaft
.
Propshaft makes all the assets from all the paths it's been configured with through config.assets.paths
available for serving and will copy all of them into public/assets
when precompiling. This is unlike Sprockets, which did not copy over assets that hadn't been explicitly included in one of the bundled assets.
These assets can be referenced through their logical path using the normal helpers like asset_path
, image_tag
, javascript_include_tag
, and all the other asset helper tags. These logical references are automatically converted into digest-aware paths in production when assets:precompile
has been run (through a JSON mapping file found in public/assets/.manifest.json
).
Additionally, Propshaft ships with a CSS function called asset-path("image.svg")
that'll be compiled into url("/assets/image-f2e1ec14d6856e1958083094170ca6119c529a73.svg")
when doing assets:precompile
. This function is applied to all .css
files.
If you need to put multiple files that refer to each other through Propshaft, like a JavaScript file and its source map, you have to digest these files in advance to retain stable file names. Propshaft looks for the specific pattern of -[digest].digested.js
as the postfix to any asset file as an indication that the file has already been digested.
Propshaft does a lot less than Sprockets, by design, so it might well be a fair bit of work to migrate if it's even desirable. This is particularly true if you rely on Sprockets to provide any form of transpiling, like CoffeeScript or Sass, or if you rely on any gems that do. You'll need to either stop transpiling or use a Node-based transpiler, like those in jsbundling-rails
and cssbundling-rails
.
On the other hand, if you're already bundling JavaScript and CSS through a Node-based setup, then Propshaft is going to slot in easily. Since you don't need another tool to bundle or transpile. Just to digest and serve.
But for greenfield apps using the default import-map approach, Propshaft can also work well, if you're able to deal with vanilla CSS.
Most likely, but Sprockets need to be supported as well for a long time to come. Plenty of apps and gems were built on Sprocket features, and they won't be migrating soon. Still working out the compatibility story. This is very much alpha software at the moment.
Propshaft is released under the MIT License.