Messy implementation of a HDR bloom effect with device orientation interaction.
- Unreal bloom effect with basic HDR render pipeline (https://github.com/mrdoob/three.js/blob/dev/examples/jsm/postprocessing/UnrealBloomPass.js)
- PMREM environment texture wihin custom shader texture
- Device orientation controller
- Lens Dirt Textures from: http://sfx.thelazy.net/games/preset/10204/ and https://www.deviantart.com/kerast/art/Dust-particles-on-lens-461101707