/phase-transition

Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.

Primary LanguageJavaScriptMIT LicenseMIT

Phase Transition

phase-transition Screenshot

Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.

DEMO

Features

  • Interactive animation between texture states
  • Parallax mapping in equirectangular texture space
  • Simple bloom effect

Credits

  • Ice crack sound is a snippet from JustinBW