Baking Textures Suggestion and AO query
Opened this issue · 2 comments
Hi. Could you make the baking of the textures linked to the material instead of objects. Right now it exports texture map for every objects even if they have the same material. This is the gramaphone I downloaded from apple website. I imported and exported it again. Also how do I input custom AO map from blender. I dont see any AO Map when I import the USDZ File.
Thanks for bringing this up, Im currently re-working the material and baking part of the plugin that would fix this issue. I've got a lot of work to do for materials shared by multiple mesh objects. I will also need to look at ways to reduce baking when it is redundant like this example. In the future I might brake off some of this work into a separate plugin for material baking.
Thank you very much for your comment. Right now I am using your plugin on Windows Blender and getting very nice outputs. Thank you for the amazing plugin. I don not have a Mac and I am tottaly dependent on your plugin for export. I am currently combining all object sharing the same UV space to optimize the baked Texture.I do have one suggestion. It would be nice if you have an option to export the image as it is if the image is directly connected to diffuse/metalic/roughness/normal instead of baking a new PNG on every export. Maybe you could have JPEG as export option too. I would be happy to help you out in any testing and will provide you with any valuable suggestion. Thank you again. :)