rollraw/qo0-csgo

Help for qo0 v2?

Scui1 opened this issue · 11 comments

Scui1 commented

Hello Sergey,
is it possible to contribute to qo0 v2? Can you still work on qo0 v2 or did you get mobilized to help your country?
Have a nice day!
Manfred Arsch

work on v2 is still ongoing, due to lack of time and other personal reasons, it is being delayed.
despite that, most of the things i wanted to do are already done, except the new rendering system, which i consider as a separate project.
this means i'll probably push the current v2 to its own branch soon, but leave it WIP until i'm done with that.

rollraw whats ur discord?

rollraw whats ur discord?

NeonBones#7846

... most of the things i wanted to do are already done, except the new rendering system, ...

What do you mean by new rendering system?

What do you mean by new rendering system?

some time ago i started working on my own gui to replace imgui, it has a few advantages that i needed over imgui and it also fits to base better due to the easier, more flexible low-level drawings, better font atlas system with all of the latest freetype features, similar code design and extensibility.

but since it's only 60% complete and i've been working on it for almost a year, maybe soon i'll release v2 base without it for now.

Oh i see ... Did you base it off something? Or is it written from scratch?
I am working on my own UI framework too. I based it off this project
https://github.com/memononen/NanoVG

However it currently supports DX11 only. Maybe it can give you some ideas.

Oh i see ... Did you base it off something? Or is it written from scratch?

of course, writing everything from scratch these days when everything has already been written a hundred times is literally a waste of time, i took imgui as a basis, which i like because of the procedural/functional paradigm

regarding render itself, i had experimented with gpu acceleration for some primitives rendering like circle/rounded rectangles/paths/shadows and fonts

Will the v2 base got the autowall and so on updated?

Will the v2 base got the autowall and so on updated?

i had changed a lot of things but what do you mean about autowall, did i miss something in current version?

Will the v2 base got the autowall and so on updated?

i had changed a lot of things but what do you mean about autowall, did i miss something in current version?

No, the current version is actually fine (probably the best public), I was just asking because I didn't reverse it for like 2 years, so It was to know if something changed.

new v2 version is released and now available under 'master' branch.