Damage Adjustment
Closed this issue · 4 comments
philos22 commented
I've been flipping through the server code and cannot find the algorithm that determines how much damage is dealt by a skill.
Any suggestions on where I should look to adjust (buff/nerf) certain job skill/damages?
ronancpl commented
Mostly within client-side contents.
Damage-dealing wise, server-side one may find handlers that propagate the damage value informed by the player's client or does any form of checks over the received data.
philos22 commented
I see, so mostly the wz files?
ronancpl commented
Right. You might be willing to check out some skill descriptor values, which holds data getting accounted for the damage dealt.
ronancpl commented
Closing this... As this repository is going for the archived state, for future references, consider following the community hub.