ronancpl/HeavenMS

Damage Adjustment

Closed this issue · 4 comments

I've been flipping through the server code and cannot find the algorithm that determines how much damage is dealt by a skill.
Any suggestions on where I should look to adjust (buff/nerf) certain job skill/damages?

Mostly within client-side contents.

Damage-dealing wise, server-side one may find handlers that propagate the damage value informed by the player's client or does any form of checks over the received data.

I see, so mostly the wz files?

Right. You might be willing to check out some skill descriptor values, which holds data getting accounted for the damage dealt.

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