Shader pack messes with particle transparency
Closed this issue · 2 comments
Describe the bug
Particle messes with mods particle transparency, otherwise working fine
ALTHOUGH for Astral sorcery, if i join with the shader already activated the particle are all black, and if i change the shader mid-game, there are "normal" but still without transparency, as for other mods like blood magic, if i join with the shader already activated, everything is normal, if i change mid-game, the blocks lose their textures
To Reproduce
Steps to reproduce the behavior:
just launch the game with the shaderpack on, or change the shaderpack mid-game
Expected behavior
Particles transparency and colors expected to be rendered correctly
Screenshots
If applicable, add screenshots to help explain your problem. Preferrably with the F3 Screen being open.
shader preloaded
astral sorcery example
shader changed mid-game
astral sorcery example
Environment (please complete the following information):
Optifine Version: dunno tbh
Minecraft Version: 1.16.5
Shaderpack Version: 3.0a
Graphics Card and Driver Version: Nvidia geforce gtx 950
Operating System: windows 10
CPU:
Amount of System Memory (total and assigned to Java): 16Gb and i think more than 4Gb assigned to java
Additional context
couldn't get the blood magic texture bug to reoccur, but it just replaces the block with the pink and black squares textures
also i forgor my cpu it is a intel core i5-6400
this is caused by incorrect particle rendering by astral sorcery/optifine, where particles are being rendered in a pass that is only supposed to render solid objects without translucency