Using IO or rescuing exceptions when setting a timeout
dvkch opened this issue · 3 comments
Hello everyone :)
I've ran into a curious issue when setting a timeout at context creation. The underlying timeout detection doesn't seem to allow for rescue exceptions in attached methods, nor using IO.
Here is an example :
def download_base64(url)
data = URI.open(url)
data = Base64.encode64(data&.read || "")
{ data: data }
rescue => e
{ error: e.to_s }
end
js_context = MiniRacer::Context.new(timeout: 10)
js_context.attach('download64', proc { |url|
download_base64(url)
})
begin
result = js_context.call('download64', 'https://google.com/favicon.ico')
puts "RESULT: #{result}"
rescue => e
puts "ERROR: #{e}"
end
The code above ends up outputting:
ERROR: JavaScript was terminated (either by timeout or explicitly)
If I remove the rescue
from the download_base64
ruby method, the output turns into :
ERROR: Terminated during callback
I have traced the error above to stop_attached
inside MiniRacer.
If I remove the timeout, the result is a base64 encoded string of the Google's favicon.
I have disabled the timeout
for now but would be very interesting to understand what goes on behind the scene. I have tried to go into the def timeout(&blk)
method, and I am not sure why the current code there doesn't work, it doesn't seem to do anything you wouldn't expect it do it.
Interesting 🤔
Just to be clear: The error with the timeout is to be expected, as it is in milliseconds.
I got curious and removed the IO-related part and using just Kernel.sleep
having rescue
in the attached method does influence the runtime quite a bit. In the following code with mini_racer timeout at 10ms, but sleeping for 1000ms. With rescue
we need ~2 seconds, without ~12.78ms (slightly above the 10ms timeout we set):
# frozen_string_literal: true
require "bundler/inline"
gemfile do
source "https://rubygems.org"
gem "mini_racer", "0.12.0"
end
require "libv8-node"
puts "RUBY_VERSION : #{RUBY_VERSION}"
puts "RUBY_PLATFORM: #{RUBY_PLATFORM}"
puts "MiniRacer::VERSION: #{MiniRacer::VERSION}"
puts "Libv8::Node::LIBV8_VERSION: #{Libv8::Node::LIBV8_VERSION}"
puts "=" * 80
def sleep_rescue(duration_ms)
sleep duration_ms.to_f / 1000
:result_a
rescue MiniRacer::ScriptTerminatedError => e
puts "attached: TIMEOUT! #{e.class} - #{e.message}"
:timeout
rescue => e
puts "attached: ERROR: #{e.class} - #{e.message}"
end
def sleep_no_rescue(duration_ms)
sleep duration_ms.to_f / 1000
:result_b
end
js_context = MiniRacer::Context.new(timeout: 10)
js_context.attach("sleep_rescue", method(:sleep_rescue))
js_context.attach("sleep_no_rescue", method(:sleep_no_rescue))
started = Time.now
puts "sleep_rescue:"
begin
result = js_context.call("sleep_rescue", 1000)
puts "RESULT: #{result}"
rescue => e
puts "ERROR: #{e.class} - #{e.message}"
end
puts "==> #{Time.now - started} sec"
puts
started = Time.now
puts "sleep_no_rescue:"
begin
result = js_context.call("sleep_no_rescue", 1000)
puts "RESULT: #{result}"
rescue => e
puts "ERROR: #{e.class} - #{e.message}"
end
puts "==> #{Time.now - started} sec"
resulting in this printed:
RUBY_VERSION : 3.3.1
RUBY_PLATFORM: arm64-darwin23
MiniRacer::VERSION: 0.12.0
Libv8::Node::LIBV8_VERSION: 11.8.172.17
================================================================================
sleep_rescue:
attached: TIMEOUT! MiniRacer::ScriptTerminatedError - Terminated during callback
RESULT: timeout
==> 2.01841 sec
sleep_no_rescue:
ERROR: MiniRacer::ScriptTerminatedError - Terminated during callback
==> 0.012784 sec
Thank you for such a detailed answer ! I had completely missed the fact that the timeout was in ms. I am very curious as to why the rescue would also impact such a delay, exceptions are often costly, but I wouldn't have imagined to that extent 🤔
I have not figured out where the time is spent exactly, but it is not in the Ruby method (added some crude debug statements in mini_racer directly). I'm suspecting this is happening in C-land somewhere, but that's out of reach for me to understand further.
That might be something @SamSaffron or @lloeki might be able to help better. IMO the huge delay is a bug.