rust-gamedev/rust-gamedev.github.io

Newsletter 9: Coordination/Tracking

Closed this issue ยท 21 comments

Feel free to suggest sections.

If you want to help writing the newsletter:

  • grab one of the "๐Ÿ†“ free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
  • Write a short overview:
    • Use provided links as a starting point.
    • Try to maintain a consistent style with the rest of the newsletter, please.
    • Hard-wrap at 80 chars, please.
    • Use third-person pronouns even if you write about your project updates.
    • DM me on Discord or Telegram if there're any questions.
  • Send a PR to the source branch (example: #75)
    • Mention this issue in your PR's description to link it all together.

I'm hoping to release this newsletter in the beginning of the next week, so a soft deadline for all section PRs is Sunday.

Current structure/status (I'll try to keep this updated):

Final steps:

  • final review - everyone
  • publish - @ozkriff
  • post on /r/rust, /r/rust_gamedv, /r/gamedev, URLO, twitter.com/rust_gamedev - @ozkriff
  • add comment links - @ozkriff
  • add a draft of the 10 newsletter - @ozkriff

I'll take the For The Quest section again!

@cdbattags note that Amethyst's section is supposed to be a list of items like https://rust-gamedev.github.io/posts/newsletter-008#amethyst

I'll take Citybound, A/B street and Scale :-) City sims are cool !

I'll take the Ludum Dare 46 games section!

๐Ÿ’ฏ I'm good for Veloren, and I'll probably grab a few others tomorrow ๐Ÿ‘Œ

Actually, on second thought, can I reserve Godot + iced?

Heya, I'm super busy right now, but am asking in the Amethyst discord for help to write the content ๐Ÿ“.

@cdbattags If you'd like to make a start (even just for Will), that would be helpful.

I may spare Sunday evening to review / amend the Amethyst content.

I know it's not currently listed, but I could do something for realm.one by the end of this weekend :)

Taking Colony Genesis, Big AB Games, and ssshmup

Ugh, I'm so slow.

Taking "Measuring build timings with mathbench", "A tutorial on/in/about/with 3D graphics, Rust, Vulkan, ash", "Implementing a linear Quadtree in Rust", "Multiple ECS in my personal game project", "Simple 2Dcamera system for Rust with GGEZ", and "Symmetric Matrices & Triangle Numbers".

I'll take on usfx, iced, and asset_manager!

Taking on Amethyst games and library updates.

cc: @cdbattags

I'll take sarekt and the Godot section, if no-one else is picking those up.

Grabbing "Our backend โ€“ Technology, turbulence-goggles-rlua, and Valora

Picking up bracket-lib and dathos-game-engine to round off the list ๐Ÿ˜„

Yay, we're ready for the final PR! #138 ("Newsletter 9") - everyone is invited to review.

โฒ๏ธ Hope to merge this today +- at 17:00 UTC (in 10 hrs from now).

https://rust-gamedev.github.io/posts/newsletter-009

Many thanks to all contributors and reviewers! :)

Nice work on the coordination again! ๐Ÿ‘๐Ÿป

To reduce workload towards the end of the month, maybe it's an idea to open up the new coordination issue straight after releasing a new newsletter? Then people can start adding news throughout the month.

I actually really like that idea, maybe have like a freeze date for when things can be added

Done, sorry for the delay.

To reduce workload towards the end of the month, maybe it's an idea to open up the new coordination issue straight after releasing a new newsletter? Then people can start adding news throughout the month.

@Wodann Well, the first step of the newsletter creation workflow (see this repo's readme) says

At the beginning of the month, a draft of the newsletter is created from a template.

so I was supposed to add a draft anyway for people to send PRs. If you think that creating an empty coordination issue will help, why not. I'll add an outline it in ~two weeks.

Next: #139 ("Newsletter 10: Coordination/Tracking")