Add table of contents
Closed this issue · 2 comments
The articles are getting long and are organized in multiple sections. It is probably worth having a table of contents at the top or on the side. Example for this week:
- Game Updates
- Sulis - a Turn-Based RPG
- Veloren
- PF Sandbox
- Antorum
- Ferris Fencing
- Tennis Academy v0.03 & v0.0.4
- piano-rs
- Will it dissolve?
- Garden Devlog: October
- EVE Aether Wars Backend Optimization
- Robo Instructus
- Godot and Rust
- Ludum Dare 45
- Amethyst Games
- Library & Tooling updates
- Dev Time Optimization – Part 1 (1.9x speedup, 65% less disk usage)
- 🛈 Tip: Speed Up Iteration Time By Using LLD Linker
- RLSL: a Rust to SPIR-V Compiler
- gfx-rs v0.4
- Vulkano: Why Command Buffers Are So Complicated?
- splines v3.0
- This Month in Mun - October 2019
- ultraviolet
- This month in rustsim #8 (Aug - Sep - Oct 2019)
- cyclone-physics-rs
- Cynic64’s WIP Rendering Engine
- Rust Roguelike Tutorial
- Nannou awarded Mozilla grant for foundational audio development
- Amethyst
- Popular Workgroup Issues in Github
- Meeting Minutes
- Requests for Contribution
- Bonus
Hmm, I don't think that ToC would improve the newsletter.
The newsletter has a pretty flat structure, so (as demonstrated in the PRs screenshots) we can't really show the full headers hierarchy, because it's just too big and can take more than a screen (especially on mobile devices). Alternative ToC that is limited to h2 headers just doesn't provide much useful information.
@ozkriff I will take no offense if my PR gets rejected, just wanted to provide an example of what it might look like :) Agree that it doesn't provide a ton of value if we can't show the the individual sections.
I'd like to extract the anchor links bit out into a separate PR though, as that seems more useful.