Fix deadlocks in game-activity backend if java callbacks are fired after native thread exits
rib opened this issue · 0 comments
rib commented
See the discussion here for more context: #94 (comment)
Essentially the GameActivity backend doesn't have checks within its Java Activity callbacks that check whether the android_app
has already been destroyed (e.g. due to a graceful exit by returning from android_main
Since android-activity
will issue a GameActivity_finish when android_main returns that will result in onPause -> onStop -> onDestroyed
lifecycled events in Java after the native thread for android_main
has exit and then because the GameActivity callbacks don't check if the android_app
is detroyed they deadlock waiting for the native thread to handle these lifecycle events.