rustgd/cgmath

Normalization of a matrix

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Hi,

In a usual rigid body simulation, after some time steps we need to normalize the orientation matrix. Right now, I am using Matrix3 as orientation matrix. Is there a method in cgmath which normalizes the matrices too, since I can see vector normalization available.

kvark commented

What are you trying to do exactly? I could think of orthogonalization of a matrix. Please clarify.