ruyo/VRM4U

rename bone names

ScoobyBaby opened this issue · 3 comments

Hi ruyo

is there a way to rename the bones on import, so that every time i import the bone names are whatever i decide they are instead of the default J_bip_

Ive looked around the source code a little but I'm bad at c++ and cant find any options or data tables in unreal.
If there is any way to do this please let me know,
thanks!

ruyo commented

Hi.
There is no function to replace arbitrary names.
Such operations are better performed by editing the model using the DCC tool.

i dont get it, how are the bones autonamed to JP_Bip_. where does this name come from. why not the regular unreal engine skeleton. its so annoying renaming the bones every single time i import vrm manually. other then that, this is a seriously amazing plugin

ruyo commented

Models created with VRoidStudio will have such bone names.
This bone name can be changed in the modeling software.

Humanoid bones can be renamed in VRM4U when imported. Other bones cannot be changed because there is no rule to rename them.