s0lst1ce/PixelBrawl

Moving sprite can cross non-crossable

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All moving sprites (players & bullets tested) can cross non-crossable. This only happens when the sprite moves fast of when the platform is thin.

Known issues which will be fixed in v0.4-b1
The collision update handler will be re-written to remove "shaking" players as well as this issue which is due to the collision checker not having time to record the collision as the sprite has moved beyond before even passing over it.