The engine sound from func_vehicle does not stop
Nord1cWarr1or opened this issue · 0 comments
Nord1cWarr1or commented
If you start func_vehicle, the engine sound is activated and looped. It does not stop when you stop the machine manually or when you start a new round.
The CFuncVehicle::UpdateSound()
method is called from CFuncVehicle::Find(), which is called in CFuncVehicle::Spawn()
.
It's probably more logical to do it in CFuncVehicle::Use()
, and that should solve the sound problem.