REGAMEDLL - REAPI - BUG - rg_fire_bullets3
wilianmaique opened this issue · 4 comments
wilianmaique commented
If you use 'rg_fire_bullets3' the bullets do not go through the 'cycler_sprite' class, as for the standard cs bullets, it works normally.
Follow video: bug reapi - regamedll
dystopm commented
Code implementation at least? We need to figure the details in the script
wilianmaique commented
only i use 'rg_fire_bullets3' -> https://prnt.sc/qap3RA24Sutx
dystopm commented
You cannot describe a behaviour as wrong without providing context, that screenshot is not enough as we may need to test it by ourselves. It may differ depending on parameters. By the way, if you want to replicate CS shooting, both attacker and inflictor are player's index, no weaponent index is used, check it and test
wilianmaique commented
You are correct, sorry for what happened.