s1lentq/ReGameDLL_CS

REGAMEDLL - REAPI - BUG - rg_fire_bullets3

wilianmaique opened this issue · 4 comments

If you use 'rg_fire_bullets3' the bullets do not go through the 'cycler_sprite' class, as for the standard cs bullets, it works normally.

Follow video: bug reapi - regamedll

Code implementation at least? We need to figure the details in the script

only i use 'rg_fire_bullets3' -> https://prnt.sc/qap3RA24Sutx

You cannot describe a behaviour as wrong without providing context, that screenshot is not enough as we may need to test it by ourselves. It may differ depending on parameters. By the way, if you want to replicate CS shooting, both attacker and inflictor are player's index, no weaponent index is used, check it and test

You are correct, sorry for what happened.