A physically based shader for woven cloth
This project consits of a core shading model with a simple API that can be used to integrate into different rendering engines. The source code for this core can be found in the 'src' folder. The file 'woven_cloth.h' describes the API of the shader.
The shader has been incorporated into two rendering engines. The 'frontends' folder includes two plugins for the shader model.
- 'vray3dsMax' contains a V-Ray/3ds Max plugin that has been tested in 3ds Max 2014,2015,2016 and V-Ray 3.x
- 'mitsuba' contains a plugin for mitsuba and patches for the mtsblend blender addon.