saggita/nvidia-mesh-tools

quad low mesh with triangle hi mesh

GoogleCodeExporter opened this issue · 1 comments

What steps will reproduce the problem?
1. lo_ZSword.obj is quade mesh , hi_ZSword_t.OBJ is triangle mesh ( from 
Decimation Master (http://www.pixologic.com/zbrush/features/decimation/)
2. --lomesh lo_ZSword.obj --himesh hi_ZSword_t.OBJ
3. Got  weird normal map

input those tow mesh in xNormal will get fine normal map



Original issue reported on code.google.com by sak...@gmail.com on 21 Jul 2009 at 4:24

Attachments:

Original comment by cast...@gmail.com on 10 Sep 2009 at 6:36

  • Changed state: Accepted