sakura-ryoko/litematica

Compatibility issues with Shaders in GUI

Closed this issue · 6 comments

In the current litematica version on 1.21.3, together with iris and sodium, the gui looks like this after turning on a shader (on Mac M1)
2024-11-23_01 52 37.

This is the logs
latest.log

This is not a malilib issue, MiniHUD and Tweakeroo work without problem

Does the same thing happen with other shader packs ?

Yes, i tested it with ComplementaryReimagined and Sildur's Vibrant, that were the ones which reported best compatibility for 1.21.3

I have tried testing this myself and couldn't reproduce the dark Icons; BUT I did find another compatibility issue with Shaders on. I have Pinged IMS for support in Masa's Discord.
I would recommend reporting it under the Iris Issues as well. IMS has helped me before with Litematica compat issues.

Oh this has happened to me before and I was not using any shaders or anything not sure what causes it. But recently it happened when I tried to exit a world and during the exit process it all went dark lmao. All the icons and stuff. I'd test but I can't reproduce it easily as I'm not sure why it happens

Under 1.21.3+, Mojang changed how the Texture Rendering works; so obviously MaLiLib had to be ported to support the newer code. It isn't a real surprise if bugs and quirks are found; but the challenge would be to find the item(s) that causes them.

The Dark Icons by the way have been reported in the Iris user support without mentioning Litematica. It might be an Iris alone issue,