samboy/ObHack

WONTFIX: Map01 has Wolf monster

samboy opened this issue · 2 comments

Let’s look at these settings

-- Settings --
seed = FreeDoom
game = freedoom
port = nolimit
mode = sp
length = full

-- Adjustments --
size = small
maxsize = huge
steep = some
puzzles = more
mons = normal
health = normal
ammo = normal
outdoors = more
iweapon = basic
switches = keys
keytype = both
roomsize = normal
lighting = none
enclosure = true
questlength = normal
hallways = normal
stairs = stairs
secrets = common

Here, when using commit 5f08c6a of ObHack, we get a Wolfenstein monster in one of the monster traps in the level. The SS troopers should only be in the secret levels of Doom2.

Here is the config.cfg file:

-- CONFIG FILE : ObHack 008.3
-- Oblige Level Generator (C) 2006-2007 Andrew Apted
-- ObHack map generator (C) 2007-2017 Sam Trenholme
-- ObHack map generator (C) 2009-2012 Fritz Langhart
-- http://www.samiam.org/obhack/
-- http://oblige.sourceforge.net/

-- Settings --
seed = FreeDoom
game = freedoom
port = nolimit
mode = sp
length = full

-- Adjustments --
size = small
maxsize = huge
steep = some
puzzles = more
mons = normal
health = normal
ammo = normal
outdoors = more
iweapon = basic
switches = keys
keytype = both
roomsize = normal
lighting = none
enclosure = true
questlength = normal
hallways = normal
stairs = stairs
secrets = common

-- Miscellaneous --
last_file = "C:\Doomsday\FreeDoom-ObHack.wad"

I have decided to not fix this bug; I don’t think there’s enough interest in ObHack anymore, and I’m concentrating on the older branch.