Dynamic Checkpoints are behaving weirdly
axmfs opened this issue · 4 comments
axmfs commented
dynamic CPs weren't calling OnPlayerEnterDynamicCP
, so I added
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
to my gamemodes main module and now OnPlayerEnterDynamicCP
works fine.
I'm using v2.9.6 from open.mp branch.
Victe221 commented
Confirmed too. I went back to 2.9.5 something is wrong with 2.9.6 :
*** Streamer Plugin: The plugin version (0x295) is older than the include file version (0x296) for this script. The plugin might need to be updated to the latest version.
Next OnPlayerEnterDynamicCP
And GetDynamicActorVirtualWorld
AmyrAhmady commented
Please try it with an empty script first, and try it on both samp / open.mp
axmfs commented
On SAMP it works fine, but on open.mp I had to do the OnPlayerEnterCheckpoint
workaround
plakapenka commented
I join